Badges? We Ain't Got Badges!

Description

Gamification is popular in higher ed. What it boils down to is motivating students to keep trying, reach new levels of accomplishment, and be successful. (All of these are things we do naturally when playing games because we love challenges, regardless of the number of attempts it takes to attain mastery.) One way to foster achievement is to offer rewards for each level of skill attained or accomplishment completed. Digital badges can be offered through LMSs for this purpose, and this, in return, may shift the learning landscape to a level that not only meets QM Standards but alters the outcomes for campus.

Learn, and understand, what open digital badges are and how they can increase student success in virtual as well as face-to-face classes.

Learn how to create and manage digital badges.

Cross-Collaborate throughout campus for student success in student-services and academics using digital badges with the potential to shift academic grit, engagement, success, retention, and graduation outcomes.

Digital Badge Creation: Participants will be shown how badges can be stacked toward a credential, used singly for accomplishments, shared within campus communities to engage students, and presented to employers (as applicable) to gain a seat at the interview table.

Digital Badges can be awarded for a variety of accomplishments including, but not limited to:

1.         Successful completion of online orientation to the LMS (Standard 1.1)

2.         Passing an assessment on the syllabus . (Standard 1.2-1.8)

3.         Successfully introducing oneself to peers, using netiquette and commenting on the instructor's self-introduction. (Standards 1.8-1.9)

4.         Badges for each completed module, competency/objective. (Standard 2)

5.         Verification of each completed assessment or major measurement, including kudos for passing "with distinction". (Standard 3)

6.         Acknowledgement of using the variety of the instructional materials (Standard 4).

7.         Demonstration of positive learner interaction in discussions (Standard 5)

8.         Successful navigation of course technologies. (Standard 6).

9.         Availing oneself of learning support systems both within the LMS but across campus (Standard 7)

10.       Student use of accessible materials when presenting/demonstrating knowledge to peers. (Standard 8)

 

Presenter First Name:
Mel
Presenter Last Name:
Edwards
Presenter Email:
melissa.edwards3@msun.edu