Conference Presentations
This session reviews how one institution's existing organizational structure is leveraged to coordinate QM resources. No one person can do this work in isolation. It requires collaboration and consultation across campus and academic units. This session will illustrate a QM framework with three divisions: administration, training and development, and implementation. The framework identifies overlap between divisions, striving to improve student learning and success, and, most importantly, allowing faculty to make decisions regarding QM implementation.
Many adult learners in higher education have a need for free/low cost textbooks and instructional materials. Open educational resources (OERs) provide free educational materials you can revise, retain, reuse, remix, and redistribute. This session will identify specific criteria to assist with selecting quality OERs with a research based framework.
Join us for a café conversation about baking in accessibility into your fresh course ideas. (Thursday, Nov. 1 10:10am)
These ideas are informed by disability laws, access guidelines, and the strategies used to develop an accessible MOOC with the lessons AMAC Accessibility has learned.
A truly accessible course for the widest range of learners is created by baking-in accessibility for people with disabilities.
Join us for a café conversation about baking in accessibility into your fresh course ideas. (Thursday, Nov.
Sometimes it takes a village. In this interactive session, participants will start with developing the dream Course Team. Participants will then have to develop strategies to launch and reinforce quality assurance. Finally, participants will sample course data at-scale and identify potential points for investigation and course redesign.
Sometimes it takes a village. In this interactive session, participants will start with developing the dream Course Team. Participants will then have to develop strategies to launch and reinforce quality assurance. Finally, participants will sample course data at-scale and identify potential points for investigation and course redesign.
The CHLOE Report offers insights from Chief Online Learning Officers at U.S. higher ed institutions on technology integration, online staffing, faculty development, and online student support. This session will provide strategies for making the data actionable by using CHLOE as a catalyst for deeper conversations around institution goals, planning, and strategy for quality online learning -- especially with senior leaders -- whether you're an administrator, faculty, or online staff.
This interactive session will share what instructors at NMSU-A have incorporated into their online classrooms to further engage students in active learning. Incorporating QM Standards has lead to more creative, interactive classrooms that encourage student participation in their own learning. We will provide attendees the opportunity to share what has worked and what has not worked in their own classrooms. This comprehensive list will be shared with any interested participant via email.
Students in online courses often struggle with isolation, motivation, and connection. Using the Community of Inquiry framework, we redesigned a three-course educational research sequence to improve retention and engagement. Key design elements included consistent base groups, critical friends, and reflective research journals. Students in the revised sequence reported significantly higher levels of Teaching, Cognitive, and Social Presence.
The transition from a traditional faculty role in higher education to a dynamic career in e-Learning. Drawing from personal experiences and lessons learned, the presentation aims to provide valuable tips, strategies, and practical guidance for faculty members and educators looking to pivot into a career in the e-Learning space. By sharing these insights, the presenter will empower attendees who are thinking about or have transitioned into a career in e-Learning in higher education.
This presentation describes the quality assurance (QA) efforts at Sacramento State to establish systematic support of faculty in designing and delivering high quality online and hybrid courses and developing infrastructures to sustain and institutionalize support. Using a logic model and training data, the QA team determined critical inputs and outputs to achieve their goals. A 3-tiered approach was implemented to meet the needs of novice, moderately-experienced, and highly-experienced faculty.
Step into the virtual world! Explore new ways of presenting your learning materials that will appeal to your learners. Be part of the 21st Century innovation. This presentation emphasizes collaboration and discussion. Please come to listen as well as share your thoughts. We will leave the session with possibilities to explore about educational resources. You will be invited to participate in discussions.
Step into the virtual world! Explore new ways of presenting your learning materials that will appeal to your learners. Be part of the 21st Century innovation. This presentation emphasizes collaboration and discussion. Please come to listen as well as share your thoughts. We will leave the session with possibilities to explore educational resources. You will be invited to participate in discussions.
Updating the curriculum within programs involves many factors. This session will identify some of the challenges our team faces during the curricular update. We will highlight the external forces that led to the curriculum update, how we initiated the process, the current progress, and our long-term goals for these improvements. Additionally, we will invite participants to share their insights on benchmarking to help our team improve the process.
In this session, participants will discover and discuss the development of a large-scale, programmatic quality assurance plan utilizing master courses across disciplines at a mid-sized community college for an accelerated Associate's Degree program using 5-week courses.
Looking at how game design can lend strategies and concepts to educational instructional design.
In this session, participants will explore and discuss the characteristics of an effective gamified course, as well as recommended technologies for implementation. In addition, participants will be able to apply effective gamification principles and strategies to different types of courses, using the Quality Matters Rubric as guide for design and quality assurance. Through a series of short case studies, participants will gain hands on experience applying gamification and evaluating its effectiveness.
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