2015 Annual Conference

Discussion Points for Launching a QM Initiative in a Community College Environment - Leadership and Engaging Stakeholders

As a new kid on the block, our Canadian College has adapted QM for its approach to continuous improvement of online and hybrid (blended) courses. Having learned from our successes and challenges, we will share key takeaways for promoting and creating buy-in for the initiative, and tailoring the measurement of rubric standards to meet the needs of your institution.

Incorporating Fun: A Gamification Framework Aligned with QM

The University of Texas Rio Grande Valley (UTRGV) Center for Online Learning, Teaching and Technology has developed and implemented a gamification framework, which applies best practices and Quality Matters principles to their online and hybrid courses. The framework provides a means of using such items for storytelling, achievements for badges, and clever application of adaptive release within learning modules. Join us to learn how to apply game thinking, game elements, and game mechanics into non-game environments.

Supply Meets Demand in a DL Course

Our job is to meet or exceed consumer demand. To provide learners a well-designed product that supplies "more bang for their buck." We must aim our focus toward the learner. Learners today expect more than they did a few years ago. There weren't as many options in the past. The demands of learners and course design are continually changing. If we do not meet learners' needs, they will be lost -- to competition or to complacency. This session examines innovative ways to improve these areas of demand: Course Navigation, Interaction, Content, Calendar, Support.